Roster
PokeSurvivor partners, shinies, and unlocks
The live PokeSurvivor roster is 966 partners from nine regions, Kanto through Paldea. A new game starts from a set of 29 starters. The rest of the collection comes from play: tickets for a regional gacha, and a wild shiny you actually defeat. Beating an ordinary wild creature does not, on the pages the game publishes, add that creature to your team.
The public Pokédex page says every one of the 966 can be your partner, and that the same creatures also show up as wild enemies, bosses, and rift legendaries. It says you get them as a starter or from the gacha. The gacha uses tickets earned by playing. The English guide says those tickets cannot be bought with real money.
The 29 starters
The game’s design document says the personality test picks among 29 starters: the three regional starters from each of the nine generations, plus Psyduck and Slowpoke. The public Pokédex marks the same species with the word Starter. You can refuse the suggested partner and choose another from that set. The eight questions themselves are not copied onto the English guide, so this page does not invent them.
| Region | Starters marked on the public Pokédex |
|---|---|
| Kanto | Bulbasaur (Grass/Poison), Charmander (Fire), Squirtle (Water), Psyduck (Water), Slowpoke (Water/Psychic) |
| Johto | Chikorita (Grass), Cyndaquil (Fire), Totodile (Water) |
| Hoenn | Treecko (Grass), Torchic (Fire), Mudkip (Water) |
| Sinnoh | Turtwig (Grass), Chimchar (Fire), Piplup (Water) |
| Unova | Snivy (Grass), Tepig (Fire), Oshawott (Water) |
| Kalos | Chespin (Grass), Fennekin (Fire), Froakie (Water) |
| Alola | Rowlet (Grass/Flying), Litten (Fire), Popplio (Water) |
| Galar | Grookey (Grass), Scorbunny (Fire), Sobble (Water) |
| Paldea | Sprigatito (Grass), Fuecoco (Fire), Quaxly (Water) |
That is 27 regional starters plus Psyduck and Slowpoke, which is 29. Types above are the ones printed next to those names on the public Pokédex. This guide does not add base stats, because the English Pokédex page does not print a stat block for each starter.
Gacha tickets, not a cash shop
The menu screenshot labels gacha as nine regions, with partners and shinies. The English guide says each region has a slot-machine banner, and that ordinary creatures sometimes drop a ticket while bosses and rift legendaries sometimes drop a ×10 ticket. The repository README says a ×10 pull can be paid with ten normal tickets or with one ×10 ticket.
The design document, GDD.md in the game repository, prints a rate table: common 45%, uncommon 30%, rare 17%, epic 6.5%, legendary 1.5%, with a shiny result on 1% of pulls, and a pity legendary at 70 pulls without one on that banner. A ×10 pull is described there as guaranteeing at least one epic. The public English guide does not reprint those percentages. They are the design document’s figures, not a rates panel captured from a logged-in session, so a later change inside the client would not be visible on this page.
Duplicate pulls are said, in that same design document, to return coins instead of a second copy. The coin amounts per rarity are only in that document. This guide does not treat them as something the English FAQ confirmed.
Shinies
The English guide and the itch page both say a wild shiny is 1 in 4,096. The repository README adds that a gacha shiny is 1 in 100 pulls, that a wild shiny glows, and that an arrow at the edge of the screen points toward it. Defeating that wild shiny adds it to the collection. The README also says the collection then lets you field the normal or shiny version when you own the shiny.
A Spanish line in the shipped script awards +300 coins for another copy of a wild shiny you already own. The design document adds two combat modifiers this guide did not find on the public English pages: double health, and five times the experience. Those two modifiers should be read as design-document details.
The design document says 958 of the 966 have a distinct shiny sprite from SpriteCollab, and that about 30 of those shinies also change shape. The public Pokédex page does not repeat that sprite count.
What a normal defeat does not unlock
The public Pokédex frames acquisition as “starter or gacha,” while also saying the creatures appear in the wild. The README’s shiny rule is specifically about defeating the shiny. Nothing on the English guide says a normal knockout adds the species. A design-log note from 10 October 2026 describes a separate “lost Pokémon” escort that sometimes joins you (one in five, in that note). The English guide does not describe that event. It is summarized with the other mid-run events on the runs page.
Rift victories are also not a partner unlock. The legendaries page says a win pays a ×10 ticket and a loss sends you back to the map. The legendary list on that page is the encounter list, not a checklist of partners you receive for winning.
Permanent upgrades belong to one partner
Coins from a run are spent in Upgrades. The English client says each partner has its own upgrades and that they count only while you play as that partner. The shipped script defines thirteen of them. Per-rank effects and rank caps below are read from that script. Coin prices scale per rank; the English guide does not print the price list, so prices are left out here.
| Upgrade | Each rank | Max rank |
|---|---|---|
| Vitality | +8 HP | 10 |
| Strength | +4% damage | 10 |
| Stride | +3% speed | 8 |
| Reflexes | −3% cooldown | 8 |
| Armor | +2% defense. The script applies it as damage reduction. | 8 |
| Synthesis | +0.2 HP per second | 5 |
| Magnet | +12% pickup | 6 |
| Experience | +5% experience. The script’s Spanish label is Sabiduría. The plain-text English table does not store that one word beside it. | 8 |
| Fortune | +8% PokéCoins | 8 |
| Repertoire | Start with 2 moves | 1 |
| Critical Hit | +3% critical chance. A critical hit deals ×1.5 damage. | 10 |
| Card reroll | +1 level-up card reroll per run | 5 |
| Ban | Ban 1 move so it never shows up in your cards | 3 |
The game’s own longer-run tip is to spend coins on the partner you actually play. Because the bonuses do not transfer when you switch partners, spreading the same coins across the whole roster is the expensive way to buy the same rank.
Bonds are an unlock, not a starter feature
The repository README says each legendary you defeat lets you fuse moves so they fire together from a single slot, up to four. The in-game bond screen says bonded moves launch at the same time and occupy one slot. A related English string says a saved bond still needs another move before you can use it. The public English guide does not walk through the bond menu, so the exact button path is not restated here. How bonding changes a build is on the moves page.
Names, types, and the 966 count are facts about a fan game’s roster. They are not a claim that this guide, or the fan game, owns those creatures. Credits for the sprites are on the sources page.